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Rules for Military @ _____: 

[Updated Dec 13, 2016] 
 

- Military aircraft only!!

 You will be kicked for flying any other aircraft. NASA marked aircraft not including the space shuttles are exempt. 
 

- [Changed] Please remain near the host airport. 

Short hops (up to 100nm) to and from host airport are allowed (this rule can be waived under special circumstances by CFOS or player id Heater). The airport is stated in the server name for a reason; to create a decent amount of traffic in one place. 
 

- [Changed] Players conducting a proper carrier pattern have right-of-way.

During carrier operations, players flying the carrier pattern according to the NATOPS manual of their aircraft have priority over aircraft flying straight in or approaching in another way other than the described NATOPS approved pattern. This means aircraft extending their downwind of the carrier must give way to aircraft correctly performing the pattern, even if they are in the groove (on final). Players correctly operating in accordance to the NATOPS manual also have the right to tell another aircraft in the pattern to wave-off over voice or in-game chat, if they feel the other aircraft will inhibit them from landing on the ship.

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- Carrier flight restrictions are in place. 

SFC - 2000ft around a 3nm radius of the stated AI Carriers waypoint in the server description. Anyone within this zone must be conducting carrier operations. 
 

    = Highlights a word or phrase that has been

added or changed since the last rules update.

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Legend

[NEW]= Marks a new rule that has been recently added to the page since the last update.

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[Changed]= Marks an existing rule that has been altered to change its meaning since the last update.

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